GAMES YOU CAN SHARE WITH ANYONE

When done right, board games have a unique ability to bring different people together over a shared experience. At PickPocket, our mission is to make games you can share with anyone. For us, that means supporting accessibility in every aspect of our business, from game design to customer service.

Cameron Art

After many years of working in the board game industry, Cameron Art co-founded PickPocket Games with a mission of creating highly accessible games that don’t compromise on quality. He is obsessed with entrepreneurship, product design, and the magic that board games have in creating compelling shared experiences.

Cameron lives in Georgia with his wife and two children and spends his free time storytelling Blood On The Clocktower and playing more Stardew Valley than he’d care to admit. 

Josh Willenbrink

After years of work in the non-profit industry Josh shifted his energy into supporting the art of games through logistics and operations. His goal is to help games find their way onto tables all over the world. By co-founding PickPocket Games, Josh is thrilled to be a small part of creating beautiful art.

Josh lives in Upstate New York with his wife and two dogs. If he isn’t playing games, he likes to spend his time listening to music, getting tattoos, reading comics, and watching horror movies.

Seth Nickerson

Seth Nickerson is an independent multidisciplinary graphic designer making things for clients under his creative practice Hundredweight. He’s had the privilege of working on a handful of games, including PickPocket's most recent release, Lodge.

He lives in Charlottesville, Virginia with his family and always enjoys when one or more of his three kids is willing to play a board game with him. He is always hungry, both literally and figuratively. 

Leslie Herman

Leslie Herman is an award winning illustrator, creative director and designer whose work emphasizes humanity and humor through primitive technique and conceptual storytelling. His portfolio includes everything from concert posters and album artwork to brand identity and product design for breweries, restaurants, and consumer goods. Lodge was his premier in the world of games.

Leslie lives with his wife and pets in Richmond, VA where he spends his time walking the dogs, watching football, and working in their flower garden.

A Brief History Of PickPocket

March 2025

The Leap Of Faith

After several years of working for other publishers, we struck out on our own and founded an independent publishing studio.

Our goal? Work with some of the most talented folks we know to create games with an emphasis on accessibility.

We hit the ground running with our first game, Thief's Market, raising just under $18,000 on Kickstarter.

Person playing a board game titled 'Lodge' with colorful game pieces on a wooden table.

January 2026

New Heights

Our second game, Lodge, explodes on Kickstarter, funding in less than 10 minutes and going on to raise over $125,000.

Meanwhile, we form distribution and licensing partnerships that expand our games to stores in the US and beyond.

All at once we find ourselves with an excited audience and the resources to continue supporting our team.

October 2026

What Comes Next?

Lodge releases alongside another new game, REDACTED, and we announce REDACTED is launching on Kickstarter...